Grand theft Auto 4 was a bit of a looker when it was released in early 2008. On Consoles, it was easily the most visually impressive game at the time, and in Liberty City featured the most impressive virtual recreation of New York yet seen. It’s now 3 years later and other sandbox games such as Just Cause 2 have come along and taken a dump all over GTA 4’s parade. And then hooked it’s parade to the back of a plane, parachuted out of it,  and crashed it headfirst into the sea.  So why in the name of forced sodomy are we talking about GTA4 now?

It’s simple really, the iCenhancer mod.
It’s a modification for the PC version of GTA4 that affects lighting, shadowing and Car reflections that, hyperbole aside, turns GTA4 into what i would consider to be one of the most photorealistic games iv’e ever played. Combined with other mods that can add in real life Cars, or replace the in game billboards with thier real life equivalent, and it’s hard not to be impressed by this.

The mod be found here http://www.gta4-mods.com/misc/icenhancer-125—enb-graphic-mod-f9503
And updates are regularly posted on the facebook page of the developer http://www.facebook.com/icenhancer

So just what is so fantastic about this mod that it inspired me to scrawl a hastily written, masturbatory blog post about it? Well, first off, we need to take a long, hard, depressing look at what GTA4 actually looked like when you first played it back in 2008:

Now, normally, i’m a trolling asshole. And what i’d do in this situation is try and find the worst possible, lowest resolution, ugly as shit console screenshot to compare the glorious PC screenshots to. But no, these are actually the highest resolution screens i could find online, hell, the 3rd shot is a pre-release official Rockstar screenshot that was designed to make the game look better than it did by adding in post process effects that aren’t even in the final game. So there you have the best looking console screenshots i could find.

But it’s time to strap your testicles to your leg for fear they might actually be blown off:

OH SHIT SON

Holy Shit! I know, right?! How is this possible? How has a game that looks like regurgitated anus on consoles, and even looked about as rough as a Hobos stubble on its initial PC release now look like digital pornography? Well, the good kind of Porno, like with Ashlynn Brooke maybe, not the overweight amateur on a webcam kind or anything. The only possible explanation is: VOODOO.
Ice La Glace, the modder behind this, obviously rattled a bunch of chicken bones around his PC and then smeared it in goat’s blood to produce the desired effect. It’ the only logical explanation i can think of.

Get your kleenex out and make sure noone’s watching, here’s some more:

And some videos proving this isn’t just an elaborate hoax to get Rockstar working on GTA5 asap:

So you have the PC version of GTA 4 and wish to become a card carrying member of the Master Race and experience this for yourself, what do you do?

Step 1: Install patch 1.0.4 which you can download here: http://www.filepulse.com/patches/Grand_Theft_Auto_4_Patch_1-0-4-0.shtml

Bear in mind, if you’re an ATI owner, this patch is still horribly optimised for ATI cards. You may want to consider using patch 1.0.7 which runs better, but doesn’t have full functionality with the latest version of the mod. It’s worth noting that all these screenshots and videos were recorded by me using an ATI HD 4870, running patch 1.0.7, and iCEnhancer 1.2.5

Step 2: Download and install iCEnhancer 1.2.5: http://www.gta4-mods.com/misc/icenhancer-125—enb-graphic-mod-f9503. Installing it couldnt be any easier. Extract the files to your GTA foder and overwrite any conflicts. Done.

Step 3 Download xliveless from here: http://public.sannybuilder.com/GTA4/xliveless-0.999b7.rar
Place the xlive.dll into the root folder for GTA4. (the folder that gta.exe is in). READ THIS SHIT: you’ll have to launch the game now by going into your GTA folder and clicking launchgta4.exe, otherwise youll get the ‘drunk’ camera bug.

Play the game!

You may want to tweak your iceconfig.ini settings. Ill post my config settings at the end of this article as its long and would take up the rest of the damn page.

Also, you’ll need this tool if you want to mod in custom cars or other mods

Spark IV for GTA version 1.0.4 http://www.gtagaming.com/downloads/gta-iv/tools/1824

Spark IV for GTa version 1.0.7 http://grandtheftauto.filefront.com/file/GTA_IV_Spark_IV;116155

And a few mods you may want to try out

Viva New York (replaces all billboards in Star Junction with the real life ones in Times Square, also replaces Cop Cars & Taxi’s with real life versions of NYPD and NYC Taxi liveries)

http://www.gtaforums.com/index.php?showtopic=439322

All of the custom Cars you see here are freely available on http://www.gta4-mods.com/


And last but not least, here’s the config i’m using for GTA 4. Just copy and paste this into your own iceconfig.ini file, overwriting anything else thats in there.

/ENBSeries Based configuration file for iCEnhancer.
//Does the same thing as ENBSeries , Google it if you don’t know what you’re doing
//Edited by H1Vltg3

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=false
ProxyLibrary=d3d9_1.dll

[GLOBAL]
AdditionalConfigFile=nothing
UseEffect=true
CyclicConfigReading=false
ForceNVidiaCard=true
ForceNVidiaCaps=false

[ENGINE]
ForceDisplaySize=false
ForceAntialiasing=false
ForceDisplayRefreshRate=false
ForceAnisotropicFiltering=false
MaxAnisotropy=16
AntialiasingQuality=0
DisplayRefreshRateHz=60
DisplayWidth=1280
DisplayHeight=720
ReflectionsForceHighPrecision=true
ReflectionsExtremePrecision=true
AntialiasingUpScale=0.87

[EFFECT]
EnableBloom=true
EnableAmbientOcclusion=true
EnableSkyLighting=true
UseOriginalPostProcessing=false

[INPUT]
KeyUseEffect=123
KeyCombination=16
KeyScreenshot=44
KeyAmbientOcclusion=121
KeyShowFPS=106

[BLOOD]
ReflectionAmount=0.8
SpecularPower=1.0

[TREE]
LeavesReflectionAmount=0.0
LeavesSpecularPower=0.0
LeavesAmbientAmount=0.95
LeavesColorMultiplier=1.0
LeavesColorPow=1.8
LeavesColorFilterR=1.0
LeavesColorFilterG=1.0
LeavesColorFilterB=1.2

[BUILDING]
WindowLightIntensity=1.05

[LIGHT1] //siren and some internal
LightIntensity=0
LightAOAmount=0
LightILAmount=0
EdgeLighteningAmount=0.0
ColorPow=0
LightCurve=0

[LIGHT2] //street light
LightIntensity=0.4
LightAOAmount=1.0
LightILAmount=0.65
EdgeLighteningAmount=0.1
ColorPow=1.5
LightCurve=1
ColorFilterR=1.0
ColorFilterG=1.0
ColorFilterB=1.0

[LIGHT3] //car front light
LightIntensity=1.0
LightAOAmount=1
LightILAmount=1
EdgeLighteningAmount=0.0
ColorPow=1.5
LightCurve=0.7

[LIGHT4] //secondary
LightIntensity=0.02
LightAOAmount=1
LightILAmount=1
EdgeLighteningAmount=0.0
ColorPow=1.0
LightCurve=1.0

[LIGHT5] //ambient spheres
LightIntensity=1.0
LightAOAmount=1.0
LightILAmount=1.0
EdgeLighteningAmount=0.0
ColorPow=1.0
LightCurve=1.0

[LIGHT6] //ambient spheres for omni light
LightIntensity=1.0
LightAOAmount=1.0
LightILAmount=1.0
EdgeLighteningAmount=0.0
ColorPow=1.0
LightCurve=1.0

[CARHEADLIGHT]
EmissiveMuliplier=3.5
LightIntensity=1.0

[LIGHTSPRITE]
UseExternalTexture=true
Intensity=2.5
IntensityInReflection=6.0
UseRays=true
RaysNumber=70
RaysIntensity=0.5
RaysRateOfChange=10.0
RaysLength=1.0

[CARWINDOWGLASS]
ReflectionAmount=1.25
SpecularPower=100
SpecularAmount=10
OpacityMultiplier=1

[CHROME]
ReflectionFront=1
ReflectionSide=1.0
SpecularPower=10.5
SideFade=1.0
MetallicAmount=0.05

[WHEELS]
ReflectionFront=1.2
ReflectionSide=0.8
SpecularPower=0.08
SideFade=0.125
MetallicAmount=0.2

[REFLECTION1]
ReflectionFront=1.57
ReflectionSide=1.25
SpecularPower=10.0
SideFade=1.0
MetallicAmount=100

[REFLECTION2]
ReflectionFront=1.0
ReflectionSide=3.0
SpecularPower=1.0
SideFade=0.5

[REFLECTION3]
ReflectionFront=0.6
ReflectionSide=1.0
SpecularPower=10.0
SideFade=0.3

[BLOOM]
BloomQuality=0
BlueShiftAmount=1
Radius1=2.0
Radius2=20.0
Contrast=9.0

[SSAO_SSIL]
ApplyAntialiasing=false
SamplingQuality=-1
SamplingRange=-1
SizeScale=0.2
SourceTexturesScale=0.2
FilterQuality=0
AOAmount=1.2
ILAmount=1
EdgeLighteningAmount=0.2

[SHADOW]
FilterQuality=0
CharacterShadowMultiplier=2.0
CarShadowMultiplier=2.0

[ADAPTATION]
ForceMinMaxValues=true
AdaptationTime=0.1
AdaptationMin=0.5
AdaptationMax=0.95
AdaptationMinMultiplier=1.0
AdaptationMaxMultiplier=1.0

[ENVIRONMENT]
DirectLightingIntensity=1.15
NightLightingIntensity=1.15
DirectLightingCurve=0.67
ReflectionAmountMultiplier=1.1
SpecularAmountMultiplier=1.2
SpecularPowerMultiplier=1.1
ColorPow=1.3
AmbientSunMultiplier=0.9
AmbientSkyMultiplier=1.0
AmbientSunSaturation=1.0
AmbientSkySaturation=1.0

[SKYLIGHTING]
FilterQuality=0
AmbientSunMix=1.8
AmbientSkyMix=1.0
AmbientContrast=1.0
AmbientMinLevel=0.56

[SKY]
AzimuthHeight=1.9
AzimuthMultiplier=0.5
AzimuthSunAffectPower=1.6
AzimuthSunAffectAmount=0.7
TopColorMultiplier=0.4
ColorSaturation=0.5
ColorPower=1.2
SunIntensity=1
SunMaxBrightness=100.0
SunColorFilterR=1.0
SunColorFilterG=0.8
SunColorFilterB=0.55
SunColorFilterCurve=5.0
SunCoronaCurve=2
SunCoronaIntensity=2
SunDesaturation=0.0
OverallPower=1.0
OverallIntensity=0.65
BrightnessUpperLimitMultiplier=4
CloudsUseCustomTexture=true
CloudsCurve=2.0
CloudsIntensity=1.0
CloudsDesaturation=10.5
CloudsEdgeClamp=1.2
CloudsEdgeIntensity=2.5
CloudsEdgeRange=1.5
StarsUseCustomTexture=true
StarsAmount=0.3
StarsIntensity=10.5
StarsBrightness=3.0
MoonIntensity=100.0
MoonGamma=1.5
MoonSize=0.03
MoonLightingCurve=0.9
NightCloudsEdgeClamp=3.5
NightCloudsEdgeIntensity=5.0
NightCloudsEdgeRange=10.0
Enable=true

[PARTICLE]
SoftParticlesEnable=true
SoftParticlesEdgeRange=4.0

[DETAIL]
DetailMapEnable=true

[COLORCORRECTION]
UsePaletteTexture=true

Advertisements